Monday, February 17, 2014

A Short Post

So, either yesterday or the day before, all of Primal Origins was released onto Dueling Network. I'm psyched that I can finally use Pirika, Lineage of Gusto and the Artifact archetype. I already built a deck to test out. Hopefully it does well. I guess we'll have to see. If it does work well, I'll post the deck list. If not, I'll tinker with it a bit, then post the list. Be on the the look out for it within the next couple of days.

Sunday, February 16, 2014

Anticipation of Primal Origins

In anticipation of the release of Primal Origins, I thought I would make a post about the cards I'm looking forward to. The card I'm looking forward to the most is Pirika, Lineage of Gusto.




Pirika's effect reads, "When this card is Normal or Special Summoned: You can target 1 WIND Tuner monster in your Graveyard; Special Summon that target in face-up Defense Position. Its effects are negated. If you activate this effect, you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use the effect of "Pirika, Lineage of Gusto" once per turn."  
This card allows a bit more consistency with Gustos, as it allows you to get any of your Gusto Tuners on to the field. You can bring out Gulldo and go for a level 6 like Sphreeze. You can go for Falco or Squirro and go for a level 5 like Gulldos. You could also go for Egul and go for a level 4 like Falcos. The possibilities that come with this card are enormous, as you don't even have to run it with Gustos. This would work well in almost any Psychic deck as most of the Psychic Tuners are WIND.

Next card I can't wait to get is Forbidden Tome. The main reason I can't wait for Forbidden Tome is how anit-Bujin/Blackwing it is.




Forbidden Tome reads,"During damage calculation, if a monster you control battles an opponent's monster: Until the end of the Damage Step, the effects of all other cards currently on the field are negated, also this damage calculation is performed using the original ATK and DEF of the battling monsters."
This card pretty much stops Bujingi Crane and Kalut the Moonshadow in their tracks. Yamato will no longer be able to run over your stronger monsters and Blackwings won't be able to get their extra boost.

The last cards I'm looking forward to are the Artifacts.

The Artifact archtype is one that I am looking forward to playing. The Artifacts all have similar effects. All of them can be set in your Spell/Trap Zones. When they are destroyed by a card effect during your opponents turn, they can be Special Summoned which triggers another effect. Artifact Beagalltach allows you to destroy 2 Set cards your opponent controls. The rest of the Artifact monsters, excluding Durandal, all have similar effects when they are Special Summoned on your opponents turn. Another cool thing about the Artifacts is that they are all B.A. weapons, most from ancient times, but a few coming from a myth.

There are many more cards being released in Primal Origins that I'm anticipating, but these are currently my favorites. Hope you all enjoyed this post and also, leave a comment on what card/cards you're anticipating in the release on Primal Origins.

Saturday, February 8, 2014

Deck Showcase #1 : Gustos


For my first post, I thought I'd showcase my favorite deck. Gustos :) This was my main deck for a while. It can stand against a lot of decks and runs pretty consistent. So lets get right into it.


Monsters: 22
3 Gusto Egul
2 Gusto Falco
3 Gusto Gulldo
2 Gusto Squirro
Gusto Thunbolt
2 Kamui, Hope of Gusto
2 Caam, Serenity of Gusto
3 Winda, Priestess of Gusto
Musto, Oracle of Gusto
Reeze, Whirlwind of Gusto
Windaar, Sage of Gusto
Silent Psychic Wizard

Spells: 11
2 Contact with Gusto
2 Quill Pen of Gulldos
2 Miracle Synchro Fusion
Dark Hole
2 Mystical Space Typhoon
2 Pot of Duality

Traps: 8
Dust Storm of Gusto
Whirlwind of Gusto
Blessings for Gusto
Bottomless Traphole
Mirror Force
Solemn Warning
Torrential Tribute
Starlight Road

Extra: 14
Daigusto Eguls
2 Daigusto Gulldos
2 Daigusto Falcos
2 Daigusto Sphreeze
Psychic Nightmare
Thought Ruler Archfiend
Stardust Dragon
Crimson Blader
Daigusto Emeral
2 Ultimate Axon Kicker


This deck can work a couple of ways. You can stall to the ends of the earth or go for your Synchros and the ultimate card of the deck, Ultimate Axon Kicker. Ultimate Axon Kicker absolute beast. He can't be destroyed by card effects, inflicts piercing, and allows you to gain life points equal to the destroyed monsters ATK. Not to mention he has 2900 ATK. To get him out just get one of your synchros on the field and use Miracle Synchro Fusion. The nice thing about Miracle Synchro Fusion is you can set it on the field if you can't use it and if it's destroyed by your opponent, you get to draw a card. A nice free +1. 







The rest of the monsters work perfectly together. All of your tuners will allow you to get another Gusto out when they are destroyed, some by card effect, some by battle, some by both. Winda and Kamui help you get your tuners out. 


My favorite part about this deck is its recycling engine. Contact with Gusto, Quill Pen of Gulldos, Whirlwind of Gusto, Blessings for Gusto, and a few of your synchros all help you recycle your Gusto monsters back into the deck, each giving an added bonus like destroying on of your opponent's cards, returning a card to your opponent's hand, or summoning a monster.



One card I haven't mentioned yet is Silent Psychic Wizard. This card allows you to special summon one of your psychic monsters back to your field. I usually use it for my synchros. Summon him, banish a synchro from my grave with his effect, then the next turn tribute him for Reeze or Windaar, then get my synchro back.


Well I hope you enjoyed my first post/deck showcase. If you liked it or have any suggestions on either how I can make this blog better or for a new deck showcase/card to post about, leave a comment below.